======================================== Titan Quest 1.2 by Nordic Games 1st April 2016 ======================================== Legend "+": Added feature or improvement. "-": Bug fix, change or removal. GAME MECHANICS + Bleeding Damage now increases by 10% per 50 dexterity + Poison damages now increase by 10% per 50 dexterity + Wound Damage now increases by 10% per 50 intelligence + Vitality Decay Damage increases by 10% per 50 intelligence + Life Leech and Mana Leech increase by 2.5% per player level + Dodging now caps at 80% + Projectile Dodging now caps at 80% + Cooldown Reduction now caps at 80% PLAYER SKILLS - Arcane Lore now requires staves instead of bows - Arcane Lore: Removed (dysfunctional) projectile speed modifier - Battle Standard: Triumph debuff now works as intended - Fatigue: Added missing life and damage reduction values for levels 11 & 12 - Mortal Wound: Damage numbers for levels 11 & 12 are now consistent - Rapid Construction: Now scales correctly at levels 11 & 12 + Ravages of Time: Replaced (dysfunctional) physical/pierce reduction with % damage reduction. - Reflection: Added values for levels 11 & 12 - Spellbreaker: Hits instantly and thus more reliably - Onslaught: Lowered physical damage bonus to compensate for the skill doubling the effect - Hamstring: Halved %DA reduction values to compensate for Onslaught doubling their effect PETS - Ancestral Warriors now display their correct levels at 16-20 - Briar Ward health now increases in Epic and Legendary difficulties - Core Dweller AI behavior now corresponds to its orders - Core Dweller now casts Provoke in normal and aggressive stance - Liche King: Can now use Arcane Blast at levels 1-4 - Liche King: Sould Blight now has a sound and hit effect - Nymph damage scales correctly beyond level 18 + Nymph arrows now carry flat damage bonuses (e.g. from pet items) - Outsider: Now has aggressive & defensive stances - Outsider: Storm Surge buff is displayed in the UI - Outsider's attack damage now increases past level 15 ENEMIES + Averaged inconsistent base vitality and poison resistances of Undead across the game to 150 and 70 - Fixed a lot of monsters being unable to flee when feared - Cerberus' poison clouds are now also "Beast" type - Cyclops brothers now carry weapons corresponding to difficulty - Dark Obelisk: Strength of minion souls now corresponds to their level - Desert Hags: Fixed Barrage upgrade for their Flamesurge skill - General Ptch'k'k'ath is now a pale formicid like his peers - General Yrr'tik is now a non-pale formicid hero (with proper loot) - Gigantes can now buff themselves and others (i.e. activate their auras) - Ichthian Bonecasters now correctly use Energy Drain - Inzu is now a Demon like his fellow Dune Raiders - Mulgor Flamespear now uses Flaming Earthfury - Neanderthal Shamans: Fixed Torrent upgrade for their Iceshard skill - Odontotyranni (beasts) no longer drop Demon's Blood charms - Polyphemus had his freeze resistance values fixed - Shadowstalker hero "Sehr'tunkah" no longer freezes when casting an ability - Supplemented several linked but missing monster spawn lists - Fixed a few typos and inconsistencies in monster spawn lists + Made (unlinked) Formicid captains appear in the Formicids' lair - Corrected some Machae Archer spawns in ToJ & Hades' Palace ENEMY SKILLS - Anourans: Fixed sound on heroic Chain Heal skill - Empusae: Fixed sound on Freeze skill - Limos: Fixed sound on Consume Life skill - Lost Souls: Fixed sound on Life Drain Ward - Fixed sound on act 4 heroes' Frenzy skill - Fixed wave effect on Cerberus' Roar - Lightning aura now displays an activation effect - Removed mana reservation from monster lightning buff SHOPS - Satyr merchant at Parnassus now sells appropriate health potions - Delphi Quest merchant now sells the right staves - Knossos smith now sells helmets instead of extra greaves in Epic difficulty - Fayum general merchant now sells legwear - Merchants across Egypt now sell bows in Epic difficulty - Chumbi Valley merchant shields and torso armor qualities adjusted - Merchants in Act 4 Legendary now offer Ice Nova scrolls ITEM DROPS - Bloodborn Leggings now drop from Melinoe in all difficulties - Crystal Bracelet drops in Epic Act 2 - Entwined Mark of Calchas drops - Fixed legendary loot list to allow all amulets in it to actually drop - Fixed normal greaves and legwraps dropping in Epic - Fixed various unique item drop ranges and fighter/mage classicfication - Huo Qubing's Armguards drop in A4 - Kinslay (MI axe) now drops from Minotaur Lords - Lamia helmet prefixes fixed (now correspond to difficulty) - Lamiae now equip helmets, and loot tables were added for their monster gear - Legendary axes Gaia's Revenge, Heimal Decapitator and Key of Elysium drop in legendary A4 now - Loratian Greaves drop - Meerkwood Bow, Astrapi and Ordu Composite Bow drop in epic A4 now - Megalesios, Talos and the Hydra now drop armgear in Legendary instead of extra headgear - Melinoe Blood Witches and heroes now eqiup helmets - Quest Ichthians around Megara now drop relics according to difficulty - Quest reward weapons are now always of appropriate quality - Revenant Greaves now drop from Gilded Dead, and in the correct tiers - Ronzer's Gift set: Both parts can now drop in act 2 Normal - Terracotta Soldiers and Tomb Rots drop the correct potions in higher difficulties - Hades' Vortex does not drop rings anymore - Cerberus' poison clouds do not drop rings anymore CHESTS - Adjusted some monster group chest levels throughout the game - Fixed sarcophagi loot tables in Egypt - Fixed some "Golden" chests not spawning in monster groups - Fixed some chests missing from Epiales groups - Fixed legendary "Greek" and "Monster" chest loot quality - Improved chest loot on Olympus - Fixed garbled loottables for "Chamberroom" chests AFFIXES - All items in Act 4 now drop with their proper Act 4 affixes rather than Act 3 ones - Armor suffix randomizer weights adjusted - Fixed affix tables on various Epic monster legwear - Fixed mastery affixes appearing on TQ+IT staves - Fixed the distribution of prefix/suffix chances for Arachnos MI armor - Fixed too few suffixes appearing on Act 4 shields - Mobility impairment resistance suffixes are now rare (green) - Mummy, Wraith and Telkine monster gear does not receive fighter affixes anymore - Offensive physical damage suffixes now grant bonus weapon damage instead of +x physical - Stopped normal affixes from appearing on Epic/Legendary equipment ITEMS - Act 4 armbands all had their cost/requirement classifications fixed - Act 4 cold staves now also slow movement by 30% like those from oher acts - Act 4 shields can now give +2 to Defense in Legendary - Various unique helmets make a "helmet" sound instead of a "circlet" sound now - Centaur helmets now make the correct leathery sounds - Fixed block sound of Phrygian Shield - Fixed sounds on Jackalman and Satyr armbands - Fixed missing water drop sounds of all Act 4 bows - Greaves of the Tempest now have 180 armor like the rest of the set - Jade Breastplate now has 108 armor like the rest of the set - Labyrinthine Cuirass now has 60 armor like the rest of the set - Lazarus Platemail now has 96 armor like the rest of the set - Obsidian Breastplate now has 54 armor like the rest of the set - Shadow's Flight greaves now have 180 armor like the rest of the set - Hunter's Helm & Tracker's Hood: Grant lightning resistance rather than damage (like other items from the sets) - Gebel Tjauti set: Fixed poison damage set bonus - Barbarian's Spiked Greaves: Fixed run speed bonus - Crown of Erebus and Dreamweaver's Crown are now blue - Harmony & The Frail: Removed static intelligence requirement - Murkcrawlers: Poison resistance fixed - Polygdemon (Amulet): Fixed itemcost / level requirement stat - Ramses Greaves: Fire resistance fixed - Sandstalker Armor now correctly buffs Study Prey - Shiverblood: Attack speed is now correctly shown as "slow" - Umbral Crown: Vitality resistance fixed - Bandari's Helm: Adjusted dexterity requirement on Epic - Bramblewood Bow (Anouran): Resistance reductions now correspond to difficulty - Ceremonial Bracers (Mummy) & Rat's Clap now give 10% Attackspeed on normal as well - Dune Raider Harness: Removed (negligible) life leech retaliation - Enforcer's gear (Boarman) is now green instead of white - Ethereal Cage (Wraith): Grants 10 energy leech retaliation on every difficulty - Exhumed Headdress (Mummy): Removed stun resistance (property of the MI version) - Folg (Trogldyte): Thunderclap skill levels now correspond to difficulty - Porphyrion's Helmet (Gigantes) now drops - Homados (Machae): Attack speed bonus fixed - Hood of the Magi (Satyr): Fixed dex requirement on Legendary (146, not 164) - Ismene's Bracers (Lamia) now have an armor value - Ismene's Helm (Lamia): Fixed poison damage bonus - Mbuti's Advocate (Anouran): Life regeneration now corresponds to difficulty - Outrider's Buckler (Centaur): Adjusted chance of Damage Resistance across difficulties (5% / 7% / 10%) - Outrider's Buckler (Centaur): Removed fixed dexterity requirmenet - Overseer's Crest (Reptilian) now correctly buffs Earth Enchantment - Rancor (Gigantes): Vitality damage now corresponds to difficulty - Scepter of the Liche King: Adjusted base damages across difficulties - Scepter of the Liche King: Changed the energy regeneration to 1.3 on Epic - Schlilsh's Skinner (Anouran): Bleeding damage now corresponds to difficulty - Sentinel's Armbands (Gorgon) now grant +2 to Hunting in Epic - Shaman's gear (Neanderthal): Fixed cooldown reductions - Soldier's Skullplate & Myrmigki Crown (Formicid) armor values fixed - Staff of the Magi (Satyr): Changed the energy regeneration to 1.3 on Epic - Tiger Claw: Adjusted OA bonuses - Vagabond's Shirt (Ratman): Fixed doubled dexterity requirement reduction for weapons - Warchief's Leggings (Yerren) now give 20/40/60% protection against Beasts (like other Warchief items) RELICS & CHARMS + Added Hermes' Sandal (unused Act 1 relic) - Anubis Wrath: Fixed completion bonused for fire damage - Bat Fang: Fixed fire damage completion bonus on Normal - Blade of Thanatos: Corrected attack speed completion bonuses - Erebus Crystal "resist all" completion bonuses now correspond to difficulty - Fixed missing completion bonuses on Diseased Plumage and Venom Sac - Golden Fleece: Fixed -%energy cost - Heracles' Might: Fixed +% damage and strength bonuses - Zeus' Thunderbolt: Fixed elemental damage completion bonuses - Generally fixed poison damage buffs on relic & charm completion bonuses ARTEFACTS & SCROLLS - Fixed poison damage boosts on numerous artefacts - Arcane Mirror: Fixed sounds on granted skill - Apollo's Lyre: Fixed wave effects on granted skill - Might of Hephaestos skill now activates at 100% chance as described - Scroll of Archmage's Fury: Fixed -%recharge and -%energy cost on Legendary version QUESTS - Greaves rewarded for Epic quests now have proper suffixes - Athens Catacombs: Can now award unique amulets on Normal difficulty - Terracottas: Shields get shield affixes instead of spear affixes - Plight of the Nile Farmers: Correctly awards rigid carapace charms now - Rhodos: The lighthouse worker now wears greaves instead of "creaves" - Stygian Lurker: Quest reward now works properly - Admetus in ToJ now has higher level chests (rare not golden) - Reaching Elysium can now award Glorybringer - The Melinoe Captain guards a quest chest rather than a generic one - Odysseus: Fixes to ballista shot and wall - Hades Generals: Quest reward now works properly SHRINES - Combat Marker: Fixed poison damage buff - Health Shrine: Fixed a few properties being associated with wrong acts - Fixed typos in many Shrine activation effects MISC + Slightly adjusted position of selected mastery description window - Athens spearmen now carry spears